Dig and Delve
Dig deep, collect resources and drill your way to the lowest depth!
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HOW TO PLAY
Dig for resources to upgrade your abilities and gather fuel to travel farther down.
Note: reloading or leaving this page will restart the game.
CONTROLS
Move | WASD |
Shoot | Left Mouse Button |
Interact | F |
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Made in 3 days for the Ludum Dare 57 game jam - expect bugs!
Updated | 21 days ago |
Published | 28 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (40 total ratings) |
Authors | Anneka Tran, Rob Laro |
Genre | Survival |
Made with | Unity |
Tags | 3D, Incremental, Ludum Dare 57, Unity |
Average session | About a half-hour |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Comments
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é bom
I really enjoyed this game! I did keep going after it "ended" for a good while, after reaching the bottom yet again and again I kept telling myself there might be someone else stuck down there. So I kept going and going until eventually I was fully convinced it was truly done. All that to say, it's a wonderful game. It would make an amazing base for a longer game in my opinion. Harder enemies, more people to rescue, higher levels for the upgrades, different ore as you get lower, etc. For something created in three days
, it's absolutely incredible. I will absolutely come back now and again to play through!This game was amazing. I just spent an hour and a half playing through it. Was satisfying. The slow pace waiting for that build up made the build up as enjoyable as I was hoping. I'd give this a solid 10/10. Cute characters, great graphics, solid loop!
3 DAYS FOR THIS MASTERPIECE !? It was an awesome experience
All in all a very nice little game. Ramps up very quickly and is great fun for the duration, which is about 20 minutes.
Amazing game!!! Super well polished, I can't believe this was made in 3 days. I like how unlike most games like this there was no energy meter and instead a pretty large bag size that could be upgraded to a lot more, it makes the game a lot more fun and relaxing than others like it. I like how the closely colored types of rock had distinct different shapes making it much easier to tell the difference instead of spending a lot of rock making the wrong mineral. I also like that you can pick up your previous backpack once you die, it made the game feel more risk-free and contributed to it being a very relaxing game. You should definitely keep developing this!
Starts pretty slow. Grows into quite the engine. Interesting for a jam.
I had fun trying this out. "Mouse movement" is missing from the control list, but I was bound to find it. In its current form, the game is already compatible with hundreds of controllers. You could end up being tempted to include Xbox plug-in-play functionality, but the game doesn't need it. I would love to see an EXE version.
Pretty cool. Could use faster/continuous resource conversion and ability to heal (not for free).
This game is absolutely incredible. I really really hope it gets developed into something even bigger
Absolutely great, 11 out of 10, i really loved it :D
Very therapeutic, almost didn't make it out of level 1, more please!
100% completed this
Very great
Very simple and entertaining...
You guys are so inspirational, I can't believe this was made for a gamejam!! It feels so polished already. This game is so fun, I really enjoy it. Would totally play a full version on Steam!! I really like this gameplay loop.
5/5 game, really surprised this was done in just 3 days.
The only minor thing to point out is that you should put a message or a "You win" screen once you reach the bottom floor.